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The purchase of DICE by Electronic Arts in 2006 allowed for the creation of the Frostbite engine, which introduced destruction to the series, as well as better graphics, sounds, and realism.Game Overview Maps Modes Specialists Economy & Player Progression FAQ PC Requirements Accessibility Battlefield™ Portal Battlefield Hazard Zone Battlefield All-Out Warfare Steadfast Reckoning World of 2042 Zero Hour Battle Pass Latest News Game Updates Latest Media Tips and Tricks Core Feedback #FridayNightBattlefield Forums Discord Community Guidelines Browse Experiences About Battlefield™ Portal Guides Game Overview Maps Modes Specialists Economy & Player Progression FAQ PC Requirements Accessibility Battlefield™ Portal Battlefield Hazard Zone Battlefield All-Out Warfare Steadfast Reckoning World of 2042 Zero Hour Battle Pass Latest News Game Updates Latest Media Tips and Tricks Core Feedback #FridayNightBattlefield Forums Discord Community Guidelines Browse Experiences About Battlefield™ Portal Guides The engine allowed DICE to build expansive maps, and provide greater emphasis on vehicle warfare, a feature that has defined the series. Refraction's acquisition enabled the use of the Refractor engine, which was later improved and labeled Refractor 2. Development for the first installment in the series, Battlefield 1942, started shortly after DICE's acquisition of Refraction Games in 2000, the developer behind Codename Eagle which is largely considered to be the precursor to the series.